/*
Bresenham Line Draw Algorithm
*/
#include<stdio.h>
#include<graphics.h>
#include<conio.h>
int main()
{
int dx, dy, p, x, y;
int gd=DETECT, gm, x0, y0, x1, y1;
clrscr();
printf("Enter co-ordinates of first point: ");
scanf("%d%d", &x0, &y0);
printf("Enter co-ordinates of second point: ");
scanf("%d%d", &x1, &y1);
initgraph(&gd, &gm, "c:\\turboc3\\bgi");
dx=x1-x0;
dy=y1-y0;
x=x0;
y=y0;
p=2*dy-dx;
while(x<x1)
{
if(p>=0)
{
putpixel(x,y,7);
y=y+1;
p=p+2*dy-2*dx;
}
else
{
putpixel(x,y,7);
p=p+2*dy;
}
x=x+1;
}
getch();
closegraph();
return 0;
}
Bresenham Line Draw Algorithm
*/
#include<stdio.h>
#include<graphics.h>
#include<conio.h>
int main()
{
int dx, dy, p, x, y;
int gd=DETECT, gm, x0, y0, x1, y1;
clrscr();
printf("Enter co-ordinates of first point: ");
scanf("%d%d", &x0, &y0);
printf("Enter co-ordinates of second point: ");
scanf("%d%d", &x1, &y1);
initgraph(&gd, &gm, "c:\\turboc3\\bgi");
dx=x1-x0;
dy=y1-y0;
x=x0;
y=y0;
p=2*dy-dx;
while(x<x1)
{
if(p>=0)
{
putpixel(x,y,7);
y=y+1;
p=p+2*dy-2*dx;
}
else
{
putpixel(x,y,7);
p=p+2*dy;
}
x=x+1;
}
getch();
closegraph();
return 0;
}